gta-worldmods.de/forum (http://www.gta-worldmods.de/forum/index.php)
- Grand Theft Auto IV (http://www.gta-worldmods.de/forum/board.php?boardid=51)
-- Editing Fragen (http://www.gta-worldmods.de/forum/board.php?boardid=173)
--- [TUT] Autos Hinzufügen ohne andere zu ersetzen (http://www.gta-worldmods.de/forum/thread.php?threadid=10841)


Geschrieben von TheBk93 am 04.07.2010 um 21:54:

 

stürtzt immer noch ab

images.txt   
# NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't F**k 'em up.

#this has been ordered to reflect the order on the disk

commonimg:/data/cdimages/navgen_script
commonimg:/data/cdimages/script_network 1
platformimg:/anim/cutsprops 1
platformimg:/anim/cuts 1
platformimg:/data/maps/interiors/Int_Props/props_ss 1
platformimg:/data/maps/interiors/Int_Props/props_ab 1
platformimg:/data/maps/interiors/Int_Props/props_km 1
platformimg:/data/maps/interiors/Int_Props/props_mp 1
platformimg:/data/maps/interiors/Int_Props/props_ld 1
platformimg:/data/maps/interiors/Int_Props/props_ah 1
platformimg:/data/maps/interiors/Mission/level_2 1
platformimg:/data/maps/interiors/Mission/level_5 1
platformimg:/data/maps/interiors/Mission/level_4 1
platformimg:/data/maps/interiors/Mission/level_6 1
platformimg:/data/maps/interiors/Mission/level_1 1
platformimg:/data/maps/interiors/Mission/level_3 1
platformimg:/data/maps/props/commercial/7_11 1
platformimg:/data/maps/props/commercial/clothes 1
platformimg:/data/maps/props/commercial/office 1
platformimg:/data/maps/props/commercial/bar 1
platformimg:/data/maps/props/commercial/beauty 1
platformimg:/data/maps/props/commercial/fastfood 1
platformimg:/data/maps/props/lev_des/minigame 1
platformimg:/data/maps/props/lev_des/mission_int 1
platformimg:/data/maps/props/lev_des/icons 1
platformimg:/data/maps/props/residential/details 1
platformimg:/data/maps/props/residential/kitchen 1
platformimg:/data/maps/props/residential/lights 1
platformimg:/data/maps/props/residential/electrical 1
platformimg:/data/maps/props/residential/bedroom 1
platformimg:/data/maps/props/residential/bathroom 1
platformimg:/data/maps/props/residential/soft 1
platformimg:/data/maps/props/residential/dining 1
platformimg:/data/maps/props/doors/int_door 1
platformimg:/data/maps/props/vegetation/int_veg 1
platformimg:/data/maps/jersey/nj_05 0
platformimg:/data/maps/jersey/nj_liberty 0
platformimg:/data/maps/jersey/nj_04w 0
platformimg:/data/maps/jersey/nj_04e 0
platformimg:/data/maps/jersey/nj_xref 1
platformimg:/data/maps/jersey/nj_03 0
platformimg:/data/maps/jersey/nj_docks 0
platformimg:/data/maps/jersey/nj_02 0
platformimg:/data/maps/jersey/nj_01 0
platformimg:/data/maps/jersey/nj_ship 0
platformimg:/models/cdimages/radar 0
platformimg:/anim/anim 0
platformimg:/models/cdimages/pedprops 1
platformimg:/models/cdimages/weapons 0
platformimg:/models/cdimages/vehicles 0
platformimg:/data/cdimages/scripttxds 1
commonimg:/data/cdimages/script 1
commonimg:/data/cdimages/carrec 1
platformimg:/data/maps/generic/procobj 1
platformimg:/data/maps/interiors/Generic/blocks 1
platformimg:/data/maps/interiors/Generic/public_2 1
platformimg:/data/maps/interiors/Generic/homes_2 1
platformimg:/data/maps/interiors/Generic/homes_3 1
platformimg:/data/maps/interiors/Generic/brownstones 1
platformimg:/data/maps/interiors/Generic/indust_1 1
platformimg:/data/maps/interiors/Generic/bars_2 1
platformimg:/data/maps/interiors/Generic/retail_2 1
platformimg:/data/maps/interiors/Generic/bars_1 1
platformimg:/data/maps/interiors/Generic/public_3 1
platformimg:/data/maps/interiors/Generic/public_1 1
platformimg:/data/maps/interiors/Generic/retail_3 1
platformimg:/data/maps/interiors/Generic/retail_1 1
platformimg:/data/maps/interiors/Generic/retail_4 1
platformimg:/data/maps/interiors/Generic/bars_3 1
platformimg:/data/maps/interiors/Generic/blocks_3 1
platformimg:/data/maps/interiors/Generic/blocks_2 1
platformimg:/data/maps/interiors/Generic/homes_1 1
platformimg:/data/maps/props/doors/ext_door 1
platformimg:/data/maps/props/roadside/rubbish 1
platformimg:/data/maps/props/roadside/fences 1
platformimg:/data/maps/props/roadside/works 1
platformimg:/data/maps/props/roadside/traffic 1
platformimg:/data/maps/props/roadside/st_vend 1
platformimg:/data/maps/props/roadside/lamppost 1
platformimg:/data/maps/props/roadside/sign 1
platformimg:/data/maps/props/roadside/bllbrd 1
platformimg:/data/maps/props/roadside/bins 1
platformimg:/data/maps/props/roadside/crates 1
platformimg:/data/maps/props/street/amenitie 1
platformimg:/data/maps/props/street/rooftop 1
platformimg:/data/maps/props/street/misc 1
platformimg:/data/maps/props/street/elecbox 1
platformimg:/data/maps/props/vegetation/ext_veg 1
platformimg:/data/maps/props/windows/gen_win 1
platformimg:/data/maps/props/industrial/industrial 1
platformimg:/data/maps/props/industrial/skips 1
platformimg:/data/maps/props/industrial/drums 1
platformimg:/data/cdimages/navmeshes 0
platformimg:/data/cdimages/gtxd 0
platformimg:/data/cdimages/paths 0
platformimg:/data/maps/manhat/manhat12 0
platformimg:/data/maps/manhat/manhat05 0
platformimg:/data/maps/manhat/manhatxr 0
platformimg:/data/maps/manhat/manhat08 0
platformimg:/data/maps/manhat/manhat06 0
platformimg:/data/maps/manhat/subwayxr 0
platformimg:/data/maps/manhat/manhatsw 0
platformimg:/data/maps/props/industrial/railway 1
platformimg:/data/maps/manhat/manhat04 0
platformimg:/data/maps/manhat/manhat07 0
platformimg:/data/maps/manhat/manhat09 0
platformimg:/data/maps/manhat/manhat03 0
platformimg:/data/maps/manhat/manhat11 0
platformimg:/data/maps/manhat/manhat02 0
platformimg:/data/maps/manhat/manhat01 0
platformimg:/data/maps/manhat/manhat10 0
platformimg:/models/cdimages/componentpeds 1
platformimg:/data/maps/east/brook_s2 0
platformimg:/data/maps/east/brook_s 0
platformimg:/data/maps/east/brook_s3 0
platformimg:/data/maps/east/brook_n 0
platformimg:/data/maps/east/brook_n2 0
platformimg:/data/maps/east/east_xr 0
platformimg:/data/maps/east/queens_m 0
platformimg:/data/maps/east/queens_w2 0
platformimg:/data/maps/east/queens_w 0
platformimg:/data/maps/east/queens_e 0
platformimg:/data/maps/east/bronx_e 0
platformimg:/data/maps/east/bronx_e2 0
platformimg:/data/maps/east/bronx_w 0
platformimg:/data/maps/east/bronx_w2 0
#map xref

#map instance
platformimg:/models/cdimages/newveh 1
platformimg:/models/cdimages/newveh2 1


default.dat   
#
# Object types
#
IDE common:/data/default.ide
IDE common:/data/vehicles.ide
IDE common:/data/peds.ide

ANIMGRP common:/data/animgrp.dat
HANDLING common:/data/handling.dat
VEHICLEEXTRAS common:/data/VehicleExtras.dat
PLAYER platform:/models/cdimages/playerped.rpf
PEDGRP common:/data/pedgrp.dat
CARGRP common:/data/cargrp.dat
RADIO common:/data/radiohud.dat
RADIOLOGOS independent:/textures/radio_hud.itd
WEAPONINFO common:/data/weaponinfo.xml
THROWNWEAPONINFO common:/data/thrownweaponinfo.xml
PEDPERSONALITY common:/data/pedpersonality.dat
MELEEANIMS common:/data/meleeanims.dat
ACTIONTABLE common:/data/action_table.csv
EXPLOSIONFX common:/data/effects/explosionFx.dat
VEHOFF common:/data/vehOff.csv
FMENUFILE common:/data/frontend_menus.xml
LBDATAFILE common:/data/leaderboards_data.xml
LBICONSFILE independent:/textures/Leaderboards.itd
HANDLING common:/data/newhandling.dat
HANDLING common:/data/newhandling2.dat

HTML http:


gta.dat   
#
# Load IDEs first, then the models and after that the IPLs
#

#IMG ASSETS.IMG
IMGLIST common:/data/images.txt

#
# Water
#
WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT



#
# Object types
#

IDE common:/DATA/gtxd.IDE

#props files
IDE platform:/DATA/MAPS/GENERIC/procobj.IDE
IDE platform:/DATA/MAPS/PROPS/WINDOWS/GEN_WIN.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/ROOFTOP.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/amenitie.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/ELECBOX.IDE
IDE platform:/DATA/MAPS/PROPS/STREET/Misc.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/RUBBISH.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/BINS.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/SIGN.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/FENCES.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/WORKS.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/LAMPPOST.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/traffic.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/crates.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/Bllbrd.IDE
IDE platform:/DATA/MAPS/PROPS/ROADSIDE/St_vend.IDE
IDE platform:/DATA/MAPS/PROPS/DOORS/EXT_DOOR.IDE
IDE platform:/DATA/MAPS/PROPS/DOORS/INT_DOOR.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/MINIGAME.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/ICONS.IDE
IDE platform:/DATA/MAPS/PROPS/LEV_DES/MISSION_INT.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/industrial.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/skips.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/drums.IDE
IDE platform:/DATA/MAPS/PROPS/industrial/RAILWAY.IDE
IDE platform:/DATA/MAPS/PROPS/residential/lights.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Soft.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Bedroom.IDE
IDE platform:/DATA/MAPS/PROPS/residential/electrical.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Bathroom.IDE
IDE platform:/DATA/MAPS/PROPS/residential/details.IDE
IDE platform:/DATA/MAPS/PROPS/residential/Dining.IDE
IDE platform:/DATA/MAPS/PROPS/residential/kitchen.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/7_11.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/clothes.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/bar.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Fastfood.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Office.IDE
IDE platform:/DATA/MAPS/PROPS/commercial/Beauty.IDE
IDE platform:/DATA/MAPS/PROPS/vegetation/Ext_veg.IDE
IDE platform:/DATA/MAPS/PROPS/vegetation/Int_veg.IDE

# interior files
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_AH.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_AB.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_MP.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_SS.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_KM.IDE
IDE platform:/DATA/MAPS/INTERIORS/Int_Props/PROPS_LD.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BROWNSTONES.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BARS_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/BLOCKS_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_4.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_5.IDE
IDE platform:/DATA/MAPS/INTERIORS/Mission/LEVEL_6.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/HOMES_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/PUBLIC_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_4.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_3.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/RETAIL_2.IDE
IDE platform:/DATA/MAPS/INTERIORS/Generic/Indust_1.IDE
IDE platform:/DATA/MAPS/INTERIORS/Test/INTERIORS.IDE

# map files
IDE platform:/DATA/MAPS/JERSEY/NJ_01.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_02.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_03.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_04W.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_04E.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_05.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_XREF.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_docks.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_liberty.IDE
IDE platform:/DATA/MAPS/JERSEY/NJ_ship.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHATXR.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT01.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT02.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT03.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT04.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT05.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT06.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT07.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT08.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT09.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT10.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT11.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHAT12.IDE
IDE platform:/DATA/MAPS/MANHAT/SUBWAYXR.IDE
IDE platform:/DATA/MAPS/MANHAT/MANHATSW.IDE
IDE platform:/DATA/MAPS/EAST/EAST_XR.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_N.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_N2.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S2.IDE
IDE platform:/DATA/MAPS/EAST/BROOK_S3.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_E.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_M.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_W.IDE
IDE platform:/DATA/MAPS/EAST/QUEENS_W2.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_W.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_W2.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_E.IDE
IDE platform:/DATA/MAPS/EAST/BRONX_E2.IDE


#
# Scene information
#
IPL common:/DATA/INFO.ZON
IPL common:/DATA/MAP.ZON
IPL common:/DATA/MAPS/PATHS.IPL
IPL common:/DATA/MAPS/PATHS2.IPL
IPL common:/DATA/MAPS/PATHS3.IPL
IPL common:/DATA/MAPS/PATHS4.IPL
IPL common:/DATA/MAPS/CULL.IPL
#
# Occluders
#
IPL common:/DATA/MAPS/OCCLU.IPL

#
# World 2deffects
#
IPL common:/DATA/MAPS/AMBIENT.IPL
IPL common:/DATA/MAPS/SCENARIOS.IPL
IPL common:/DATA/MAPS/SCENARIOS2.IPL


# map files
IPL platform:/DATA/MAPS/JERSEY/NJ_01.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_02.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_03.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_04W.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_04E.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_05.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_docks.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_liberty.IPL
IPL platform:/DATA/MAPS/JERSEY/NJ_ship.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT01.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT02.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT03.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT04.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT05.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT06.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT07.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT08.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT09.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT10.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT11.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHAT12.IPL
IPL platform:/DATA/MAPS/MANHAT/MANHATSW.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_N.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_N2.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S2.IPL
IPL platform:/DATA/MAPS/EAST/BROOK_S3.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_E.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_M.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_W.IPL
IPL platform:/DATA/MAPS/EAST/QUEENS_W2.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_W.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_W2.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_E.IPL
IPL platform:/DATA/MAPS/EAST/BRONX_E2.IPL

#
# Interiors
#

IPL platform:/DATA/MAPS/INTERIORS/Test/INTERIORS.IPL


#
# Lod Cullers
#
IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPL
IPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPL
IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL
IDE common:/data/newvec.ide
IDE common:/data/newvec2.ide



Hab ich was falsch gemacht?



Geschrieben von Mr.© Bolleck® am 20.07.2010 um 01:08:

 

Zitat:
Original von TheBk93
stürtzt immer noch ab

images.txt   

......

#map instance
platformimg:/models/cdimages/newveh 1
platformimg:/models/cdimages/newveh2 1


default.dat   
....


gta.dat   

.......
IDE common:/data/newvec.ide
IDE common:/data/newvec2.ide



Hab ich was falsch gemacht?


Eventuell deswegen ????



Geschrieben von TheBk93 am 20.07.2010 um 09:07:

 

Versteh ich nicht



Geschrieben von Threepwood am 20.07.2010 um 10:04:

 

Im einen hast du newvec geschrieben, im anderen newveh



Geschrieben von NYZE.ONE am 01.12.2010 um 01:09:

 

hallo ich hab probleme mit dem hinzufügen habs genauso gemacht wie es hier steht wil ich das auto im game spawnen per console steht da immer invalid model unglücklich kann mir einer helfen?!



Geschrieben von Lukas am 09.01.2011 um 16:54:

 

Hey sagt mal kann das sein das bei Patch 4 nicht mehr als 23 Autos hinzufügen kann?
Ich hab probiert weitere Fahrzeuge hinzuzufügen und jetzt stürzt mein Spiel immer beim Laden ab.
Ich hab auch schon versucht eine weitere newveh.ide und newhandling.dat zu erstellen aber selbst das funktioniert nicht.

edit: Ich hab vorerst mal ein paar Fahrzeuge gelöscht die ich nicht unbedingt brauche aber es würde mich trotzdem interessieren ob man mehr als 23 Fahrzeuge hinzufügen kann.
Was ich außerdem noch fragen wollte, ob man Autos auch in EFLC hinzufügen kann weil für EFLC gibt es ja kein OpenIV. Weiß jemand ob man bei EFLC Fahrzeuge hinzufügen kann und wie?



Geschrieben von linhely am 10.06.2011 um 11:24:

 

erm bei meiner trainer.ini gibts keine Added cars :/
magst mir vielleicht helfen in msn, @lukas?



Geschrieben von SchallerAG am 25.06.2011 um 15:07:

 

Hallo,
ich habe mit diesem Tut schon gut 5 oder 6 autos eingefügt, die 1a laufen.

Wenn ich jetzt noch ein Auto einfügen möchte mache ich es wie immer, nur wenn ich dann das Spiel starte stürzt es kurz vorm "Lädt TBoGT - Spiel abegeschlossen" (oder so) ab. Ich bekomme nur die Meldung "EFLC hat ein Problem festgestellt und muss beendet werden".

Ich nutze Windows 7 Ultimate x64
Kann es vllt an der cargrp liegen? Ich habe ja eine newhandling und einen newveh.
cargrp.dat
SPOILER   
#
# file: cargrp.dat
# description: For each type of ped (worker, clubber etc) we maintain a list of the cars they might drive.
# This list is used to pick cars in a very similar way we pick peds.
#
buccaneer, voodoo, sanchez, manana, rancher, ruiner, marbella, virgo, bobber, dialouge, uranus, stalion, moonbeam, merit, solair, vincent, bobcat, # POPCYCLE_GROUP_HARLEM
futo, buccaneer, hakumai, sabre2, ingot, manana, fortune, vigero2, esperanto, lokus, minivan, chavos, cavalcade, emperor2, pres, rebla, bobber, # POPCYCLE_GROUP_BRONX
stratum, premier, chavos, feroci, habanero, sabregt, faction, pinnacle, dilettante, merit, patriot, perennial, moonbeam, minivan, nrg900, # POPCYCLE_GROUP_JERSEY
sentinel, fxt, intruder, sultan, schafter, washington, cognoscenti, pmp600, oracle, nrg900, huntley, banshee, kingler, landstalker, cavalcade, stretch, feltzer, zombieb # POPCYCLE_GROUP_UPTOWN
futo, hakumai, emperor, ingot, voodoo, dukes, vincent, stratum, esperanto, marbella, lokus, premier, minivan, admiral, e109, sabre, # POPCYCLE_GROUP_QUEENS
blista, intruder, sultan, washington, patriot, dilettante, merit, solair, virgo, hellfury, sabregt, sentinel, moonbeam, primo, peyote, rebla, pres, # POPCYCLE_GROUP_BROOKLYN
fortune, uranus, vigero, primo, admiral, block, df8, feroci, e109, pinnacle, faggio, habanero, sentinel, fxt, rebla, pcj, pres, schafter, perennial, landstalker, # POPCYCLE_GROUP_MIDTOWN
blista, sabre, emperor, willard, bobcat, peyote, rancher, faggio, marbella, dukes, virgo, df8, faction, stalion, primo, vigero2 # POPCYCLE_GROUP_BLACK_POOR
patriot, pmp600, banshee, oracle, zombieb, coquette, huntley, feltzer, firefly, habanero, hellfury, nrg900, landstalker, cognoscenti, cavalcade, fxt, sentinel, # POPCYCLE_GROUP_FASHION
ruiner, sultan, premier, fxt, vigero, df8, faction, ingot, intruder, dilettante, landstalker, vincent, e109, feroci, merit, minivan, emperor, esperanto, stratum, # POPCYCLE_GROUP_BOHEMIAN

patriot, sentinel, sultan, pmp600, giant, huntley, fxt, cavalcade, coquette, feltzer, banshee, e109, schafter, oracle, pheonix, rebla, sabregt, vigero, perennial, washington, # POPCYCLE_GROUP_TRENDY

minivan, merit, marbella, manana, feroci, faction, futo, ingot, blista, # POPCYCLE_GROUP_RUSSIAN
turismo, bright, cavalcade, sentinel, schafter, feltzer, oracle, # POPCYCLE_GROUP_ITALIAN
bobcat, futo, vigero, blista, virgo, vincent, stalion, sabre, rancher, sentinel, feltzer, buccaneer, minivan, merit, manana, chavos, feroci, premier, # POPCYCLE_GROUP_EASTERN_EUROPEAN
sultan, pmp600, cavalcade, feltzer, schafter, pmp600, coquette, oracle, turismo, supergt, sunrise, status, comet, banshee, # POPCYCLE_GROUP_SHOPPING_RICH

bobcat, futo, vigero, blista, voodoo, virgo, vincent, stalion, sabre, chavos, ruiner, rancher, e109, pres, merit, faction, df8, # POPCYCLE_GROUP_CHINESE_JAPANESE
vigero, voodoo, virgo, vincent, stalion, sabre, ruiner, emperor, esperanto, rancher, prankster, merit, marbella, manana, impact, feroci, faction, dukes, # POPCYCLE_GROUP_SOUTH_AMERICAN
admiral, virgo, premier, vincent, sultan, # POPCYCLE_GROUP_SHOPPING_AVERAGE
forklift, flatbed, packer, phantom, benson, mule, boxville, pony, burrito, biff, steed, speedo, # POPCYCLE_GROUP_DOCKS (Obbe:forklift added back in. Should only be created on nodes with SPECIAL_SMALL_WORKERS set)
oracle, turismo, pmp600, cavalcade, pres, banshee, huntley, habanero # POPCYCLE_GROUP_BUSINESS_HIGH
sentinel, schafter, feltzer, landstalker, premier, chavos, vincent, rancher, # POPCYCLE_GROUP_BUSINESS_LOW

burrito, stalion, bobcat, blista, faction, speedo, stockade, vincent, e109, pony, merit, minivan, esperanto, stratum, # POPCYCLE_GROUP_FACTORY
mrtasty, # POPCYCLE_GROUP_PARK
mrtasty, # POPCYCLE_GROUP_GOLF
cabby, taxi, taxi2, # POPCYCLE_GROUP_TAXI
flatbed, packer, phantom, speedo, biff, # POPCYCLE_GROUP_BUILDING_SITE
mule, ripley, airtug, bus, perennial2, feroci2, # POPCYCLE_GROUP_AIRPORT_WORKERS
stockade, # POPCYCLE_GROUP_SECURITY
pmp600, voodoo, fxt, cavalcade, e109, huntley, # POPCYCLE_GROUP_PROSTITUTES_PIMPS
vigero2, marbella, emperor2, burrito, blista, sabre2, # POPCYCLE_GROUP_BUMS

hakumai, futo # POPCYCLE_GROUP_GANG_ALBANIAN
hellfury, # POPCYCLE_GROUP_GANG_BIKER_1
zombieb, # POPCYCLE_GROUP_GANG_BIKER_2
sentinel, pmp600, # POPCYCLE_GROUP_GANG_ITALIAN
rebla, schafter # POPCYCLE_GROUP_GANG_RUSSIAN (maffia/Mob)
uranus, ingot # POPCYCLE_GROUP_GANG_RUSSIAN_2 (Gang)
oracle, e109 # POPCYCLE_GROUP_GANG_IRISH
huntley, voodoo # POPCYCLE_GROUP_GANG_JAMAICAN
patriot, landstalker # POPCYCLE_GROUP_GANG_AFRICAN_AMERICAN
sultan, pres # POPCYCLE_GROUP_GANG_KOREAN
intruder, feroci # POPCYCLE_GROUP_GANG_CHINESE_JAPANESE
primo, cavalcade # POPCYCLE_GROUP_GANG_PUERTO_RICAN
police, police2, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS
faggio, futo, stalion, ruiner, coquette, comp, sultan, infernus, premier, fxt, bobber, vigero, blista, df8, faction, taxi, ingot, intruder, lokus, sanchez, pres, vincent, admiral, pmp600, banshee, dukes, e109, nrg900, taxi2, feroci, turismo, cavalcade, merit, minivan, stratum, supergt, # POPCYCLE_GROUP_NETWORK
reefer, squalo, marquis, jetmax, tropic, # POPCYCLE_CAR_GROUP_BOATS
cognoscenti, vincent, pres, intruder, feroci, sultan, stratum, hakumai, df8, schafter, ingot, primo, admiral, oracle, merit, premier, washington, solair, pinnacle, lokus, willard, # POPCYCLE_CAR_GROUP_BORING_SALOONS
speedy, ripley, airtug, bus, mrtasty, perennial2, gentle, feroci2, forklift, # POPCYCLE_GROUP_ONLY_IN_NATIVE_ZONE (These cars will only appear in the zones that they belong in)


//Ach ja es handelt sich um das Auto "Comp".
Die anderen "neuen" funktionieren.



Geschrieben von Mr.© Bolleck® am 25.06.2011 um 15:48:

 

Hast du es mal testweise mit einem anderen Carmod probiert den du dann auch Comp nennst



Geschrieben von SchallerAG am 25.06.2011 um 15:56:

 

Jepp, habe ich.
Ich habe nochmal nachgesehen und ich habe 13 Autos extra eingefügt.



Geschrieben von Mr.© Bolleck® am 25.06.2011 um 16:23:

 

Da es sich um EfLC handelt weiß ich gar nicht ob es dort auch funktioniert weil genau diese methode ja vom Spiel selber schon genutzt wird
dort gibt es ja auch immer 2 .img die Autos beinhalten !!

aber eventuell schau mal lieber in die vehicles.ide bzw. in die Handling.dat
denn wenn es solche fehler gibt dann meistens in einer der beiden dateien



Geschrieben von SchallerAG am 25.06.2011 um 16:25:

 

Werd ich machen, ich gebe dann
eine Rückmeldung.



Geschrieben von Nyx am 25.06.2011 um 16:26:

 

Ich hab es bei EFLC schon auf verschiedensten Wegen versucht. Beim Standalone EFLC geht es nicht. Es stürzt beim laden immer ab.



Geschrieben von SchallerAG am 25.06.2011 um 16:33:

 

Ich glaube auch das beim Standalone EFLC (so wie ich es auch habe)
max. 13 Autos funktionieren.

Ich habe es gerade nochmals versucht - erfolglos.

Ich werde jetzt noch einwas versuchen.
Ich ersetze ein "Added Car". Vielleicht funktioniert das.


€dit:
Es ist so wie ich gedacht habe.
Es funktioniert. Also kann es nur noch daran liegen, das
EFLC StAl nur max 13 zusätzliche Autos unterstützt.



Geschrieben von Mr.© Bolleck® am 25.06.2011 um 20:03:

 

Versuche doch Spasseshalber mal eine Weitere .img anzulegen
mit allem was dazu gehört



Geschrieben von Threepwood am 26.06.2011 um 13:56:

 

Eine img reicht. Stattdessen eine zweite Handling anlegen, da liegt das limit. Aber auch nicht unendlich viele. Ich ab derzeit 2 handling.cfg zusätzlich (newhandling und newhandlinga) sowie 2 vehicle (newveh und newveha).



Geschrieben von MarsMan am 31.05.2013 um 13:48:

 

Kann mir jemand helfen ? Bei mir werden die Autos die ich hinzugefügt habe trotzdem von Peds verwendet was mich sehr stört. Hab die Autos aber nicht in die cargrp.dat eingetragen.


Forensoftware: Burning Board, entwickelt von WoltLab GmbH